πRust
In Rust, all types are movable
Destructive/non-destructive moveβin Rust, move is destructive
Resources
Rust Design Patternsβa book on common Rust patterns, anti-patterns, and idioms.
Backlinks
- π Rust: on-stack dynamic dispatch
- π Resource management
- π GC only helps with memory but not other resources
- π Rust, variable-length arrays in structs
- π In Rust, mut/const references are more about exclusive/shared access
- π Example-driven development
- π List of Programming Languages
- π Rust lifetimes are not about object creation/destruction but about how long the object is available at the given location
- π Salsa