๐Rogue Adventure
at each battle:
- prevent/deal damage
- build sequences
in one run:
- build deck of cards
- manage hp, skills
- select route
meta:
- gain xp, different classes
notes:
- telegraphed attacks
- permadeath
- no procedurally generated levels
- but variety is added by classes / different decks
- still, if you go with the same class and the same deck, a little boring
Backlinks
- ๐ ยง Gamedev