๐Rogue Adventure
at each battle:
prevent/deal damage
build sequences
in one run:
build deck of cards
manage hp, skills
select route
meta:
gain xp, different classes
notes:
telegraphed attacks
permadeath
no procedurally generated levels
but variety is added by classes / different decks
still, if you go with the same class and the same deck, a little boring
Backlinks
- ๐ ยง Gamedev