đź“–Practical Creativity
- authors
- Koster, Raph
- year
- 2014
- url
- https://www.youtube.com/watch?v=zyVTxGpEO30
Study games
Games hierarchy
A game — unique rule construct
A reskin or clone — changes presentation or content
A variant — changes a rule
A family — a set of variants
A genre — a set of reskins and their variants
In tabletop games, most of the game are actually new games. For computer games, most stay in some known genre.
Atomization
Games are made of games → Game subsystems are games
each input is a game, each subsystem is a game
build you mechanics library
going back to old simple games is useful
play mobile games
distance yourself from the core problem (reframe your problem in a new language)
books for mechanics library
game design patterns
game mechanics
inventing new mechanics
adding statistic can change game
e.g., just counting and showing time makes it more likely to be speed-ran
(another example is combo count — you try to do more strikes in a series)
too much statistics is not always good. if you add new statistic—try removing an old one
change a dimension
work in analog materials
force constraints (constraints improve creativity) → Restrictions enhance creativity
add new goal
change input
input/control is a game in itself
change topologies
forms of elements / map
mixing games with similar topologies
simulate using an oddity. select a non-optimal simulation intentionally
e.g., simulate health with territory, simulate 3d with 1d, etc.
transplant skin
action remains the same but it has a different meaning, a new focus
merge mechanics
art
theme
ask deeper question
what game system is about
what this mechanic is about
what is the goal of mechanic
start with experience (top-down)
model an unusual story
(goat simulator, etc)
start from system first (bottom-up)
what does mechanic mean? what does it imply?
use both top-down and bottom-up together — converge at the center
life habits
creativity is a skill (design a game every day?)
messy desk increases creativity
exercise
sleep
take notes by hand
take risks
positive mood works better (high stress—not)
read
avoid homogeneity — introduce more variety in your life
explain things to other people
Backlinks
- đź“ť Restrictions enhance creativity
- 📝 § Gamedev
- đź“ť Game subsystems are games