πRust
In Rust, all types are movable
Destructive/non-destructive moveβin Rust, move is destructive
Resources
Rust Design Patternsβa book on common Rust patterns, anti-patterns, and idioms.
Backlinks
- πRust: on-stack dynamic dispatch
- πResource management
- πGC only helps with memory but not other resources
- πRust, variable-length arrays in structs
- πIn Rust, mut/const references are more about exclusive/shared access
- πExample-driven development
- πList of Programming Languages
- πRust lifetimes are not about object creation/destruction but about how long the object is available at the given location
- πSalsa